357, Crossbow, Gravity Gun, Pistol, Shotgun, SMG1. Better textures and shader settings for. Brand new SMG1 model, animations and sounds. Complete overhaul of Shotgun gunplay, brand new model, animations and sounds, animation timings are close to vanilla game, shotgun no longer feels sluggish and cumbersome to use. Here is much more detailed list of what's new and what has been changed : Well, now it's the time for the v1.3 itself! The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements. Also, if you're one of them talented source engine folks, he is seeking for some help from modelling and texturing front ( proper suitless hand models, model fixes and what not ), please contact him either through his mod page, or through his profile directly, thank you! I'd also want to give a shout out to Team Fortress 2 : Classic, which Agent Agrimar is a part of, he's an extremely talented coder and truly his work deserves a recognition. His project also adds unique "Suitless Mode" which allows player to complete the entire game without your trusty HEV suit. I REALLY want you to check out his personal project, Half-Life 2 : Plus, which aims to modify the usual Half-Life 2 experience with small additions, tweaks, and changes to make it not too different, not too similar. Basically his "content mounting system", as I like to call it, saved the day right when I needed it most. He contacted me, by himself, after the initial release, trying to save the sinking ship that HL2MMod v1.0 was, he came through with a life saving coding help and suggestions that helped MMod support several games at once, without having to spawn several gigabytes of cloned files. I also want to thank Agent Agrimar a little bit more personally now. I'd also want to thank Fooltaurus, KrIsCrEeP and sgor00 for sticking with me for so long ( and willing to continue ) despite all my bullshit and horrific schedules. ![]() When your work inspires someone to make something for their creation, that is something I strive for every time I sit down and spend hours upon hours, sometime even years creating things for people to enjoy. In this jolly spooky holiday season, I'm happy to bring Half-Life 2 : MMod 1.3 under your Christmas tree pumpkin?, Uhh, anyway, I'm here to announce first and last big patch for Half-Life 2 : MMod V1, yes, you heard me right, Half-Life 2 : MMod V2 will be a thing in a distant future, hopefully not after 9 years again.īefore we go into details, I'd like to thank everyone, and I mean EVERYONE who made any sort of content for MMod V1, be it a video, awesome weapon reskin, brand new custom weapon or even a stream, you guys conquered my heart, as a mod maker this is the highest level of gratitude I could ever get. It's been almost a year since first release, time sure flies by fast. ModDB - Hosting, promotion, home of HL2MMod. Valve Developer Wiki : Misc tutorials and community fixes. RaraKnight & Connie : Icons for AR3, Crossbow, etc. GearDev Studios : Shaders, code snippets, grenade animations. NicolasDe : Hyperborea viewroll/idle camera, GameUI2. CW3D : Ideas, proofreading, constructive criticism. Sirgibsalot : Help with compiling, proofreading and model edits. sgor00 : Mod page art, logos, art for videos. Fooltaurus : Animations, model edits and fixes, texture edits. ![]() Gunship Mark II : Mod author, code, VFX, textures, texture edits, compiling, scripting, shaders. Optional In-Game Graphical Enhancements ), multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers ( dynamic jumping, firing smg1 underbarrel grenades, shotgunner double blast, etc. The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal.
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